As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.There are no refunds for this item. Download the manual for this game by locating the game on and selecting “See Game Manual".88/100 - GameInformer ".Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters" 85/100 - IGN UK "An incredibly enjoyable experience and a real return to captivating tomb raiding on a grand scale."80/100 - Edge Magazine "Underworld is that rare game that manages to provide a real adventure to go along with its action." 80/100 - X360 Magazine UK "One of the finest adventure games you're likely to find on the 360." 87/100 - AtomicGamer "Lara's latest (and best in years) adventure." 80/100 - VideoGamer "A visually stunning, epic adventure that continues Crystal Dynamics' excellent run." Designed specifically to take advantage of the latest technologies Tomb Raider Underworld represents a new advancement in exploration-based gameplay. Plus, where is the bonus content for PS owners? You know, the company your initial user base took you up on? 360 exclusive content? Color me offended.This game supports English, French, Italian, German, and Spanish. And it sucks, as had these problems been rectified, this could have been THE tomb raider experience to get. Exploration was what made me continue to play this game. A-MAZ-ING, then I almost suggest taking it out completely. ![]() Unless the next tomb raider can somehow design a combat system that is amazing, like. I literally wanted combat reduced by like 95% it is that bad. ![]() It felt sloppy, evading and shooting is a terrible affair, the camera starts freaking out as you are locked on to an enemy, but you can't see the enemy, as the game engine is trying to stay on Lara bouncing around. I don't remember having this much of an issue with tomb raider legend or anniversary. Tomb Raider: Underworld 1 Heckler & Koch USP Match 2 IMI Uzi 3 Colt Model 727 4 Norinco Type 56 5 FN TPS 6 Spear gun 7 Tranquilizer gun 8 Sticky grenade. I can't count the number of times I freaked out as I was on a ledge, and couldn't see where to go next, so I gathered I was to take a leap of faith in the game, only to find my deduction like two inches off. If they want to reach every console owning gamer under the sun, take care with each version. You know what I take this as? A product suffering because of multiple ports. OH LORD, this, and the camera have seriously impeached my love for Lara. Make the game all cohesive, not cartoon-y Lara vs. If they want to retain a cartoon-y look, have continuity. Seriously, after all these games, she still has the same nose as in the first playsation game, which to PSOne's credit was all they could render at the time. It seems detracting to have realistic movements placed over a character playing in realistic environments, but possessing the face of a Brats doll. ![]() However, after SO many iterations of this game, I want to see a realistic Lara. Seeing as how Tomb Raider has evolved, they got one step right. So the story is intriguing, the environments gorgeous and the soundtrack beautiful. Because not since Angel of Darkness has Lara re-discovered her ability to phase through solid objects, and get stuck on the smallest twig, stuck enough to make you wander what happened to quality control. Because Tomb Raider deserves everything they promised sans the glitches and horrible collision detection. Because crystal dynamics is more capable than this. Am I about to tear into this game given the fact I gave it a 5 out of 10? You bet your adventure seeking a$$es I am.
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